Click & Clean: Building an Incremental Game About Cleaning
I’ve just started working on a new project: Click & Clean, an incremental game with a unique twist - it’s all about cleaning.
Most clicker games revolve around abstract resources like gold, cookies, or energy. I wanted something a bit different and more grounded. Cleaning is really satisfying in real life, which is why I came up with this topic.
The Core Idea
The journey begins small: you clean a single messy room. Every click helps you tidy up, earning points you can reinvest into upgrades: better cleaning tools, faster actions, and eventually helpers who clean for you. Over time, your efforts grow into a full-fledged cleaning company, taking on offices, warehouses, and even factories. The more you expand, the more automation and strategy come into play.
Why Pixel Art & Godot
The game will be 2D and likely use a pixel art style. Pixel art keeps things simple but expressive, and it works great for a lighthearted idle game. I thought about using my engine for this game, but I would have had to build a solid ui framework, and I decided it would be faster with Godot.
Some ideas I’m exploring:
- Upgrades: new cleaning supplies, more efficient workers.
- Automation: hiring cleaning crews and managers to keep things running while you’re away.
- Progression: unlocking bigger and dirtier areas, with new challenges.
- Prestige system: optional resets with bonuses for those who want to optimize further.
Development Status & Next Steps
Right now, I’m in the early concept and prototyping phase. I already have the core loop, clicking to clean, earning points, and buying simple upgrades. Now, I’ll focus on visuals and the first playable room.